A Deception of Senses — Ref. ADS–0003

Native by Design

Not ported. Not adapted. Conceived for spatial computing from the first sketch.

The native stack

RealityKit, Metal, Swift and Reality Composer Pro form the entire production stack — not to demonstrate the platform, but because the form of the work is inseparable from it. Presence, procedural becoming, attention-led interaction: each exists because this stack makes it possible.

Systems in the work
  • RealityKit and Reality Composer Pro — native spatial scenes and production assembly.
  • Metal — procedural worlds that keep becoming while you watch them.
  • Hand and gaze interaction — discovery led by attention, not by interface.
  • Progressive and full immersion — measured transitions between seeing and entering.
  • Spatial audio — orientation, atmosphere and narrative in a single material.
An evolving work

A Deception of Senses is conceived as a living work. New historical objects, deeper generative systems and new forms of presentation will join it over time — announced when they are real, not before.